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Starsector console commands completing quest
Starsector console commands completing quest






"Construct a space habitat large enough to host its own market. This is what you need to build to satisfy the water presence requirements for terraforming projects! Ismara's Sling can only be constructed on water and frozen worlds, and asteroid processing can only be constructed on stations. Supplies water-ice for terraforming purposes to other worlds in the same system. Can only help terraform worlds in the same system."

starsector console commands completing quest

In this case, the asteroid can be towed to a space station, where the water-ice is safely extracted and shipped to the destination planet. "Crashing asteroids rich in water-ice into planets is an effective means of terraforming - except when the asteroid is so large that the impact would be cataclysmic.

#Starsector console commands completing quest drivers#

It was designed by copying one of the few remaining mass drivers built on Ismara by the Eridani-Utopia Terraforming Corporation before the Collapse." "Installs a network of gigantic mass drivers on the surface of the planet that can launch water-filled projectiles towards other worlds for terraforming purposes. Unique industry portrait for each planet type where it can be built. Adds the Inimical Biosphere condition upon construction (which can be suppressed by Domed Cities). Generates income for the colony based on market size and accessibility. Living on a planet teeming with gigantic carnivorous lizards is hazardous, and once introduced, the dinosaurs will be almost impossible to eradicate." Wealthy tourists and trophy hunters are drawn to worlds where these ""terrible lizards"" roam the wilds, provided the colony is easily accessible and stable enough for visitors to feel safe. Although no DNA from these creatures has survived to the present day, new organisms that resemble them can be created using genetic engineering. "Humans have long been fascinated by extinct Old Earth megafauna.

starsector console commands completing quest

Has the potential to increase stability if AI cores are installed and/or the structure is improved. If Unknown Skies is enabled, also suppresses Dust Storms, Military Virus, Parasitic Spores and Psychoactive Fungus. Suppresses the effects of No Atmosphere, Thin Atmosphere, Dense Atmosphere, Toxic Atmosphere, Extreme Weather, Inimical Biosphere and Water Surface. However, traders are also hampered by the underwater conditions, which makes the colony less accessible." Most space marines lack experience operating in an underwater environment, and kinetic weapons are ineffective against submerged targets. "It's not impossible to build a city at the bottom of the sea - in fact, it's advantageous when defending against raids and bombardment. Concentrating industrial and population centers under fragile domes makes the colony almost defenseless against raiding and bombardment, and is unacceptably risky on worlds with extreme tectonic activity or frequent meteor impacts." Hazardous conditions imposed by atmospheric properties, extreme weather and dangerous fauna are mitigated inside the domes. "Hermetically sealed domes dozens of kilometers across can enclose the bulk of a colony's population in a relatively Earth-like environment. Can also seed Volturnian lobsters on water worlds and increase income from the Mesozoic Park.

starsector console commands completing quest

Removes pollution over time if there's no heavy industry currently emitting more pollution. "Genetic engineering has countless applications, such as remediating pollution using microbes that consume toxic waste, seeding oceans with delicious crustaceans, and creating more realistic copies of extinct Old Earth megafauna." Requires Domain-era artifacts to operate if Domain Archaeology is enabled. If the structure is shut down, the reflectors in orbit will be removed and the benefits will disappear. This improves farming/aquaculture production by +2 and suppress the Hot, Cold and/or Poor Light conditions if they are present. Once completed, adds the "Orbital Reflector Array" condition to the planet. Unable to counteract extreme heat, extreme cold and complete darkness." "An array of orbital reflectors that moderates temperatures and improves crop yields.






Starsector console commands completing quest